Does visible check respect smokes and Sage wall, or only hard geometry?

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@omen_enjoyer

There's a visible check toggle and the whole point of it is that you only get assistance on targets you can actually see. What I can't find anywhere is what the check treats as blocking.

Walls and boxes, obviously. But smoke is not geometry, it's an entity. Same with Sage wall, same with a Cypher cage. If the check only raycasts against level geometry then standing in a smoke is basically free real estate for the aimbot and that changes how I'd set FOV.

Anyone know how broad the check is?

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Kommentare: Does visible check respect smokes and Sage wall, or only hard geometry? 5

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@peek_a_boo

Realistically smoke is the hard case. Most visibility checks are built around geometry, and smokes are usually a separate system entirely.

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@omen_enjoyer

That's my worry. A check that ignores smoke is worse than no check in some spots because it lies to you.

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@harbor_h2o

"Lies to you" is dramatic. It still filters the guy behind the actual wall. It just doesn't filter the guy behind the grey blob.

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@peek_a_boo

Both of you are describing behaviour nobody has documented. Worth just running it in a custom with a friend in a smoke and seeing what happens.

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@omen_enjoyer

Custom with a friend it is. Will report back if the check does anything weird around cage.

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