How granular is the per-agent ability ESP customisation?

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@utility_nerd

The world section advertises character-specific customisation for abilities, which implies you can configure this per agent instead of getting one generic "ability" label for everything.

That's the interesting part to me, because a Cypher trip and a Raze satchel are completely different problems and deserve different treatment. But the docs never say which agents are covered or how deep the per-character settings go.

Is it a real per-agent list or just a handful of supported characters with everything else falling back to default?

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comments: How granular is the per-agent ability ESP customisation? 5

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@harbor_h2o

Realistically it'll be the ability objects the devs bothered to map. Anything new probably falls back or does nothing until it's added.

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@utility_nerd

Which is why I'm asking. If half the roster is unsupported then the feature is much less interesting than it reads.

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@mild_mannered_duelist

Also worth remembering traps are a separate section from abilities. Trip wires and alarms probably live under trap ESP, not ability ESP, so don't judge the ability list by whether Cypher stuff shows up.

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@utility_nerd

That's a good catch actually, I was lumping them together.

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@quiet_kj

Someone needs to actually confirm the list rather than everyone assuming. Nobody in here has.

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