Trap ESP on defence — sentinel utility vs everything else on the map
Closed thread Editorial exampleDefending is mostly about knowing which entrance has already been wired up and which one is wide open. Trap ESP is the section that would speak to that directly.
Two things I want to understand. First, does it distinguish a placed trap from ordinary map props, because a lot of maps have decorative clutter that would be indistinguishable otherwise. Second, does show distance and max distance apply to traps the same way it applies to the rest of world ESP?
comments: Trap ESP on defence — sentinel utility vs everything else on the map 4
Replies are closedShow distance and max distance are listed as world ESP options generally, so they should cover trap markers too. Whether a marker actually renders for a specific trap is a different question.
That's the distinction I keep tripping over. Generic options existing doesn't mean the object is mapped.
Also worth noting the docs never claim a full list of supported traps. Assume nothing about a brand new agent's utility until you've seen it.
Fair. Not going to plan a whole defensive setup around something unconfirmed.